Bug 70411
Summary: | 7970M PRIME: lockup with Distance game, recovery doesn't work | ||
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Product: | Drivers | Reporter: | Christoph Haag (haagch.christoph) |
Component: | Video(DRI - non Intel) | Assignee: | drivers_video-dri |
Status: | RESOLVED INVALID | ||
Severity: | normal | CC: | alexdeucher |
Priority: | P1 | ||
Hardware: | All | ||
OS: | Linux | ||
Kernel Version: | 3.13-3.14-rc2 | Subsystem: | |
Regression: | Yes | Bisected commit-id: | |
Attachments: | dmesg of radeon getting stuck |
Description
Christoph Haag
2014-02-11 21:38:15 UTC
This is most likely a 3D driver (mesa) issue rather than a kernel issue. Did you update your 3D driver recently? If not, can you bisect? Does setting the environment variable R600_DEBUG=nohyperz for running the game work around the problem? Maybe it would have been good to mention, mesa is a relatively current git version a21552a. (In reply to Michel Dänzer from comment #2) > Does setting the environment variable R600_DEBUG=nohyperz for running the > game work around the problem? Yes, with R600_DEBUG=nohyperz the game works and there is no lockup. I guess it's possible that it stopped working when HyperZ was enabled by default. Still, this lockup is not nice since currently only a reboot makes the radeon gpu usable again. (In reply to Christoph Haag from comment #3) > > Still, this lockup is not nice since currently only a reboot makes the > radeon gpu usable again. Welcome to GPUs. Unfortunately, there's not really a whole lot we can do other than disabling hyperz or fixing the hyperz setup in mesa that's causing the problem. Either way this isn't really a kernel bug. Well then, no reason to keep this open. |